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cheapie f0ce665a64 Fix crash on certain invalid touchscreen inputs 1 month ago
models 855c1b219d Finish the wall knob 7 months ago
sounds 395d6f0ccf Add digilines piston 1 year ago
textures c92659a11a Add I/O expander 4 months ago
README c92659a11a Add I/O expander 4 months ago
camera.lua 97765470fc Split components into their own files 1 year ago
conductors.lua da9556bd3a Various additions 7 months ago
depends.txt 6e3f9d4c11 Add receivers, insulated digilines, and vertical digilines 7 months ago
detector.lua 97765470fc Split components into their own files 1 year ago
init.lua c92659a11a Add I/O expander 4 months ago
internal.lua da9556bd3a Various additions 7 months ago
ioexpander.lua c92659a11a Add I/O expander 4 months ago
light.lua 97765470fc Split components into their own files 1 year ago
nbsounds.lua bc19da21d3 Enable playing sounds from other mods via the digilines noteblock 1 year ago
nic.lua b19b5f39d8 Add timer 7 months ago
noteblock.lua 6062d9b08e crafting recipes 6 months ago
panel.lua 97765470fc Split components into their own files 1 year ago
piezo.lua 6062d9b08e crafting recipes 6 months ago
piston.lua 6062d9b08e crafting recipes 6 months ago
switches.lua 6062d9b08e crafting recipes 6 months ago
timer.lua b19b5f39d8 Add timer 7 months ago
touchscreen.lua f0ce665a64 Fix crash on certain invalid touchscreen inputs 1 month ago

README

Digilines Stuff
===============


License:
Code - LGPL v3 or later (contains some code from mesecons and digilines)
Textures WITHOUT "adwaita" in the file name - CC BY-SA 3.0 Generic (contains modified versions of textures from mesecons and digilines)
Textures WITH "adwaita" in the file name - These are icons by the GNOME Project, licensed under GNU LGPL v3 or CC BY-SA 3.0.


Depends:
Required: digilines (base only) and mesecons (base only)
Optional: mesecons_noteblock (for digilines noteblock), mesecons_mvps (for digilines piston), mesecons_luacontroller (for I/O expander)
Only needed for craft recipes: default, basic_materials


How to use digilines buttons:
Connect to a digiline (or digimese), right-click, and set a channel and message.
When the button is pressed (right-click), it will send that message on that channel, over digilines.
If the "Protected" checkbox is checked, only players allowed to interact in the area can push the button.
If the "Manual Light Control" checkbox is checked, the light will not illuminate automatically when the button is pushed - use the "light_on" and "light_off" commands to control it.
Note that the settings cannot be changed after setting - you must dig and re-place the button to do so.


How to use the wall knob:
Connect to a digiline, right-click, and set the channel and the minimum and maximum values.
Left-click to decrease the current setting or right-click to increase it. If the "protected" checkbox was checked, then only players allowed to interact in the area can do this.
Each time the setting is changed, the new setting is sent on the selected channel.
Note that the settings cannot be changed after setting - you must dig and re-place the knob to do so.


How to use digimese:
It conducts digilines signals (like digilines) in all directions (like mese). That's about it, really.


How to use vertical/insulated digilines:
These work exactly like the mesecons equivalents, that is:
Vertical digilines will automatically connect to other vertical digilines directly above or below them, and form "plates" on each end of the stack. Signals can only be conducted into or out of the stack at these "plates".
Insulated digilines conduct like regular digilines, but only into/out of the ends of the "wire" or at locations where an intermediate connection has been placed.


How to use the digilines player detector:
Set a channel and radius (radius must be a number >0 and <10 - anything invalid will be ignored and "6" used instead).
Every second while a player is within the radius, a table listing the players in range will be sent via digilines on the chosen channel.


How to use the digilines control panel:
Once a channel is set, any messages sent on that channel will be shown on the "LCD". The buttons, when pressed, send the messages "up", "down", "left", "right", "back", and "enter" on the same channel. If the panel is placed in a protected area (all standard protection mods are supported), only the owner of the area (and players with the protection_bypass privilege) can set the channel. There is also a "lock" function in the bottom-right of the "LCD" area. Click the padlock icon to lock/unlock it. If locked, only the owner of the area is allowed to use the buttons. If unlocked, anyone can use the buttons, although channel setting and (for reasons that shuld be obvious) locking/unlocking is still limited to the area owner and players with protection_bypass.


How to use the NIC:
Send a digilines signal with the URL you want to download. The HTTPRequestResult table will be sent back on the same channel.


How to use the camera:
Set the channel, distance, and radius. The camera will search for a node "distance" meters away and up to 10m down.
Every second while a player is within "radius" meters of that point, a table listing the players in range will be sent via digilines on the chosen channel.


How to use the dimmable lights:
After setting the channel, send a number from 0 to 14 to set the light level.


How to use the timer:
Send a number representing a time in seconds, from 0.5 to 3600. When the time expires, the timer will send "done" back on the same channel. If the loop feature is enabled (use the commands "loop_on" and "loop_off" to set this) the timer will automatically be set for the same time again each time it expires.

How to use the junction box:
These are just plain digilines conductors (like digimese) but can skip over one node to another junction box or certain other nodes.
As in, [digiline][junction box][dirt][junction box][digiline] will work to transmit signals "through" the dirt.

How to use the I/O expander:
After setting a channel, send a table (same format as a Luacontroller's "port" table) to set the output states.
A table in this same format will be sent back whenever an input changes or you manually poll it by sending a "GET" message.